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Old Jan 20, 2008, 03:45 PM // 15:45   #41
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Well I think anet gonna make a double repetiton weekend. Even if not next week(I hope they will make few weeks later cause I got bored of grind sulphurus wastes) few weeks later. So Im maxing HM books and Ill keep then until such event
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Old Jan 20, 2008, 03:56 PM // 15:56   #42
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Quote:
Originally Posted by HawkofStorms
Wasn't the GW:EN one like a 10 day event and not just a weekend?

I think you will have to wait a while before that happens again.
That wasn't double rep though.
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Old Jan 20, 2008, 05:08 PM // 17:08   #43
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Quote:
Originally Posted by BlackSephir
You chose to play an RPG and this is how they work!
Since when RPGs are about repeating stuff?
God damn it, play some RPGs, maybe cRPGs and then speak.
Ugh....

...make a new character and play through all the same content = repeating!

Was that too complicated for you?
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Old Jan 20, 2008, 05:39 PM // 17:39   #44
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Please stop making misleading titles!
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Old Jan 20, 2008, 05:39 PM // 17:39   #45
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Its an RPG and to complain about having to repeat stuff is a bit....well.. sorry... but daft!

You chose to play an RPG and this is how they work!

Quote:
Ugh....

...make a new character and play through all the same content = repeating!

Was that too complicated for you?
As always, you have on idea what thel hell you're talking about.
Is "repeating stuff" essential for RPGs? No, it's not.
Is it the key to RPGs? No, it's not.
Is it important in some way to RPGs? No, once again, it's not.
So quit your crappy "dude, you're playing a rpg and you complain when you have to do the same stuff over and over? durr..." because obviously your definition of what a rpg is, is flawed in so many ways it's hard to comprehend.

And no, I'm not even gonna ask because I know it's too hard for you.
But maybe you'll enlighten me about rpgs. Then please, tell me what rpgs are you talking about that have grind/repeating stuff
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Old Jan 20, 2008, 06:20 PM // 18:20   #46
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Quote:
Originally Posted by BlackSephir
As always, you have on idea what thel hell you're talking about.
Is "repeating stuff" essential for RPGs? No, it's not.
Is it the key to RPGs? No, it's not.
Is it important in some way to RPGs? No, once again, it's not.
So quit your crappy "dude, you're playing a rpg and you complain when you have to do the same stuff over and over? durr..." because obviously your definition of what a rpg is, is flawed in so many ways it's hard to comprehend.

And no, I'm not even gonna ask because I know it's too hard for you.
But maybe you'll enlighten me about rpgs. Then please, tell me what rpgs are you talking about that have grind/repeating stuff
So im wrong that when playing an RPG and when you make a new character, you then would have to play the same content.. and repetition is then inherant to RPGs? It may be a different class or profession, buts it the same game to play through.

You tell me one RPG where, when you create a new character, you dont replay the same content and its a completely different game, with different quests, missions, dungeons and areas! Nothing indentical at all!

Any at all?
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Old Jan 20, 2008, 06:30 PM // 18:30   #47
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Quote:
Originally Posted by freekedoutfish
So im wrong that when playing an RPG and when you make a new character, you then would have to play the same content.. and repetition is then inherant to RPGs? It may be a different class or profession, buts it the same game to play through.

You tell me one RPG where, when you create a new character, you dont replay the same content and its a completely different game, with different quests, missions, dungeons and areas! Nothing indentical at all!

Any at all?
Uhuh, cant you tell difference between walking some path seccond time and running in hamsterwheel thingie?

Or better, difference between reading book again and rereading one page again and again.

Also, it would love the looks on faces of some tabletop RPG guys when you suggest to replay dungeon several times to get exp.
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Old Jan 20, 2008, 08:00 PM // 20:00   #48
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Quote:
Originally Posted by freekedoutfish
So im wrong that when playing an RPG and when you make a new character, you then would have to play the same content.. and repetition is then inherant to RPGs? It may be a different class or profession, buts it the same game to play through.
Uh-huh, it's certainly the same game when you're playing as a dumb fighter and then as a diplomat.


I guess it should be your turn 1st naming rpgs that are about repeating stuff but I see the task is too hard. Anyway, prepare to be shocked.
Quote:
You tell me one RPG where, when you create a new character, you dont replay the same content and its a completely different game, with different quests, missions, dungeons and areas! Nothing indentical at all!
Any tabletop RPG by a talented GM.
Damn, that wasn't so hard!
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Old Jan 20, 2008, 10:54 PM // 22:54   #49
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Quote:
Originally Posted by BlackSephir
Any tabletop RPG by a talented GM.
Damn, that wasn't so hard!
Good for you. It was after all just a question and you answered it. If you want to be a complete jackass about it, then go ahead because im sure it made you feel impressive.

Back to the point at hand, I was signing the OP'ers idea and simply statin that in my opinion the GWEN titles are not a huge amount of effort to max out, but a double weekend would be nice as I and others would benefit from it.

But if you dont like or want to max those title out for each character, you dont have to. Its your choice and no ones forcing or pressuring you into stuff which you feel is like running around in a "hamsters wheel".

Rank 5 is the only one required for anything and that is easily achieved from quests and dungeons and bounties. The max levels are purely a choice and a nicerty for the pve only skills.

But I didnt want to get into this, because it will kick off the skill > time rubbish that everyone likes to argue about. So can we avoid that and try to keep to the threads original point.
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Old Jan 21, 2008, 01:34 AM // 01:34   #50
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Quote:
Originally Posted by freekedoutfish
Good for you. It was after all just a question and you answered it. If you want to be a complete jackass about it, then go ahead because im sure it made you feel impressive.
Umm.. your the one calling people jackasses. /report
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Old Jan 21, 2008, 10:54 AM // 10:54   #51
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Quote:
Originally Posted by freekedoutfish
Good for you. It was after all just a question and you answered it. If you want to be a complete jackass about it, then go ahead because im sure it made you feel impressive.
And not so good for you, because, y'know, I asked you a question, you didn't answer, then you asked me a question, I answered it, and still you haven't answered my question.
So, 'repeating stuff' isn't important for RPGs, you have no idea what a RPG is, people have the right to complain about repeating stuff in RPGs and the definition of a RPG is too complicated for you.
Don't pretend you know stuff that you obviously don't.


V
Okay, officialy now.
You're a moron.
This should end here but I think even the lowest forms of life deserve explanation.

What is a RPG isn't an opinion, because then there'd be as many RPG definitions as there are people. One might even call Doom RPG cause you're playing a role of some guy with guns.
Yours is even more retarded because somehow you managed to put MMORPG-ish grind into RPGs and are trying to convince people that, yes, repeating stuff is important for RPGs.
You know shit.
You're a moron.
Go and die.

Last edited by BlackSephir; Jan 21, 2008 at 03:57 PM // 15:57..
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Old Jan 21, 2008, 12:19 PM // 12:19   #52
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Quote:
Originally Posted by BlackSephir
And not so good for you, because, y'know, I asked you a question, you didn't answer, then you asked me a question, I answered it, and still you haven't answered my question.
So, 'repeating stuff' isn't important for RPGs, you have no idea what a RPG is, people have the right to complain about repeating stuff in RPGs and the definition of a RPG is too complicated for you.
Don't pretend you know stuff that you obviously don't.
Are you quite finished. I accepted your answer for christ sake. Get off your high horse. If you dont want people calling you a jackass, then learn to be polite.

I'm trying to not let this get off track, so drop it.
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Old Jan 21, 2008, 02:46 PM // 14:46   #53
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With the addition of Hero Handbooks and Master Dungeon hand books there really is no need for a double points weekend.

That being said, I would love to see some more balance in the points rewarded for quests and some more efficient farming for Vanguard title.
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Old Jan 21, 2008, 02:47 PM // 14:47   #54
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Quote:
Originally Posted by Crom The Pale
With the addition of Hero Handbooks and Master Dungeon hand books there really is no need for a double points weekend.

That being said, I would love to see some more balance in the points rewarded for quests and some more efficient farming for Vanguard title.
I may be wrong, but in a manner did you not just contradict your self here?

We could use a double (*coughtriplecough*) point weekend for the aiding in gaining these much harder-to-grind titles.
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Old Jan 21, 2008, 04:27 PM // 16:27   #55
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A dbl GWEN weekend would be a good thing, I think. Sure, you can simply fill up a Hero's book and turn it in for minimum Rank 5. And then if you want higher rep rank (for skills, maybe), you simply get another book, fill it up doing the same cursed things, and turn it in.

Wait, if you want more rank, pick up a HM book while you're at it and hard mode GW:EN! That's it - you can do the same cursed quests yet again only in slightly harder fashion.

Now, I don't know about you guys, but I'd much rather have a double reputation weekend every now and then than fill up two or three books doing the same damned quests over and over and over on however many characters in my roster (11 atm). If nothing else, it relieves the boredom a bit to choose which map full of nasties to smite rather than which quest to rinse and repeat.
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Old Jan 21, 2008, 04:57 PM // 16:57   #56
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Quote:
Originally Posted by HawkofStorms
Then you aren't paying attention to all the NPCs you fight at shrines.

And since winning in ABs is all about caping shrines and not fighting the big mob of enemy people...
So all these people running around are really AI? And so are my teammates? Cool! </sarcasm>

PvE is people vs the environment (or computer, basically). A very small percentage of opponents in AB are computer controlled, and they can be either Kurzick or Luxon. Thus they can be either friend or foe. Everyone else is human. Thus, by definition, Alliance Battles are PvP.

Quote:
Originally Posted by Official Wiki
Alliance battles are 12 vs 12 PvP battles that determine control of the Kurzick-Luxon border between the Kurzicks and the Luxons.
http://wiki.guildwars.com/wiki/Alliance_Battles

The official wiki agrees with me.

Quote:
Originally Posted by GuildWiki
Alliance Battles (abbreviated as AB) are 12 vs 12 PvP battles that control the Kurzick-Luxon border.
http://gw.gamewikis.org/wiki/Alliance_Battle

Oh snap! GuildWiki does too!
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Old Jan 21, 2008, 06:30 PM // 18:30   #57
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Sigh, the reason people call AB's "PvE" is because it is mindlessly easy PvP. It is even easier then RA. There is no need for monks with hex and condition removal. No need for pre proting. No need for team cordination in any way shape and form. The only thing you need to be successful in ABs is to have a build that has spike damage, or have a build that has nuking damage, and a self heal. That's it. As long are your teams is not full of R/Es with 6 duplicate attack skills and firestorm, you'll win.

It is NOT supposed to be literal. It is a common enough expression. I don't personally think that way or ever refer to AB as "PvE." I'm just explaining the logic used by some who do.

/end pointless side rant
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Old Jan 21, 2008, 06:34 PM // 18:34   #58
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Maybe if we get this thread 20 pages long by WednesdayAnet will listen...
lol

Wishful thinking eh?
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Old Jan 21, 2008, 07:28 PM // 19:28   #59
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I'd be down for a Double GWEN points weekend. Get my last two toons finished...../signed.
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Old Jan 21, 2008, 07:34 PM // 19:34   #60
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Wtb Double Glad Pt Weekend.

Quote:
Originally Posted by HawkofStorms
Sigh, the reason people call AB's "PvE" is because it is mindlessly easy PvP. It is even easier then RA. There is no need for monks with hex and condition removal. No need for pre proting. No need for team cordination in any way shape and form. The only thing you need to be successful in ABs is to have a build that has spike damage, or have a build that has nuking damage, and a self heal. That's it. As long are your teams is not full of R/Es with 6 duplicate attack skills and firestorm, you'll win.

It is NOT supposed to be literal. It is a common enough expression. I don't personally think that way or ever refer to AB as "PvE." I'm just explaining the logic used by some who do.

/end pointless side rant
noob! if itz pve den y do u vs players?? ololol

Last edited by RhanoctJocosa; Jan 21, 2008 at 07:38 PM // 19:38..
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